

The other addition to my list of grimdark games is a baffling oversight, in retrospect, because it has to be the most incredibly 40k/INQ28 game ever to not bear the actual license:Ī postapocalyptic adventure game, Dark Earth is set centuries after a big cataclysm has managed to wipe out modern civilisation. And its design is still lovely many years later - with the added bonus of actually giving us a decent impression of what a bustling hive city might actually look like…minus the Moogles and talking animal people, that is:

There’s a pretty spiffy theatre district, though:īack when the game was first released, Lindblum was one of the most stunning locales ever to be featured in a roleplaying game.
Seriously, though: Given Final Fantasy IX’s endearing overall design, it should be no surprise that we are dealing with a rather cutesy version of a hive here - no gang wars or underhive mutants to be found. Lindblum is a multi level city scape that seems like the love child of Victorian era London and Fritz Lang’s Metropolis…appearing in a Disney film - but then that’s Japanese JRPG eclecticism for you 😉 However, the game also features the regency of Lindblum, an industrious and advanced city state that basically looks like a hive: The first is an incredibly 40k-ish moment in a game that is otherwise just about the least grimdark game you could possibly imagine:įinal Fantasy IX is, for the uninitiated among you, a callback to the series’ earlier, more innocent days, with lots of cutesy characters, talking animals, super-deformed character design and an all around cuteness that has held up remarkably well over the years. I would like to start with an addendum to my recent post about grimdark video games, mostly because I forgot to include two particularly striking examples on my list Until then, allow me to address some assorted news straight from my messy hobby lab: Well would you believe it: Christmas has managed to sneak up on me again! With so much to do and so little time left this year, the one thing I definitely want to achieve is to publish another round of my annual Eternal Hunt Awards, and I am currently gathering material for that and preparing the posts - wish me luck 😉
